Why we created a crouching system that makes you invincible


This is because we wanted to create a shooting game that even people new to shooting games could easily play.

The shooting game referred to here is a genre called Shoot'em Up Game, and is not FPS or TPS.

I myself love games such as Dodonpachi and Ibara, and once I became a programmer, I wanted to make an Shump someday.

When you think of Shump, there is a big impression that it is not for beginners these days. I also have that image.

I've recommended the game to people who don't play Shump, and at the time I heard that they had the impression that Shumps were "Highly difficult,'' "Bullet hell is off-putting'' "sluggish" and "old.''   I think these are facts.

In order for beginners to play the game, it seems that these impressions need to be erased. Among these impression , I thought that at least the elements of "High difficult'' and "Bullet hell is off-putting'' could be erased.

Now, in Shump, there are often situations where you can advance the game to an advantage by moving your character in the direction of the enemy character. This means that if it is a vertical scroll shump, it may be better to move it upwards, and if it is a horizontal scroll shump, it may be better to move it to the right. Examples include "cutting back" and "close contact shooting."

These techniques are a big hurdle for beginners. This is because it is difficult to understand the benefits that can be gained in exchange for the disadvantages of getting closer to the enemy. I think this technique is the real thrill of Shump, but I thought it was doubtful whether beginners would be able to understand and execute it. We decided to remove the ability to approach or move away from enemies, and ended up with only "left and right movement''.

if the range you can move is narrowed, the range you can dodge will be narrowed, so if it stays as it is, it won't be a game for beginners. That's when I came up with the concept of "invincibility by crouching." 


On the other hand, we set a time limit for creating disadvantages. The mechanism is such that if you cannot wipe out all the enemies within a certain amount of time, you will lose your own aircraft.

We thought that this strategy of advantages and disadvantages would be easy to understand even for STG beginners.

In this way, we created a system of invincibility by crouching, but we were unable to receive any feedback on whether it was actually a good system for beginners. Because no one plays this game. sad:(.

For those of you who don't usually play Shump. If you have time, please let me know if this crouching system was an easy factor to play. :)

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